Résumé
We study the problem of checking whether a two-player reachability game admits more than a winning strategy. We investigate this in case of perfect and imperfect information, and, by means of an automata approach we provide a linear-time procedure and an exponential-time procedure, respectively. In both cases, the results are tight.
| langue originale | Anglais |
|---|---|
| Pages (de - à) | 251-256 |
| Nombre de pages | 6 |
| journal | CEUR Workshop Proceedings |
| Volume | 1720 |
| état | Publié - 1 janv. 2016 |
| Modification externe | Oui |
| Evénement | 17th Italian Conference on Theoretical Computer Science, ICTCS 2016 - Lecce, Italie Durée: 7 sept. 2016 → 9 sept. 2016 |
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