Résumé
This paper describes a new collision detection algorithm designed for interactive manipulation in virtual environments. Making some assumptions on objects motion, the collision time between two objects can be computed by solving a polynomial equation whose degree is equal to or smaller than three.
| langue originale | Anglais |
|---|---|
| Pages (de - à) | 3733-3738 |
| Nombre de pages | 6 |
| journal | Proceedings - IEEE International Conference on Robotics and Automation |
| Volume | 4 |
| état | Publié - 3 déc. 2000 |
| Modification externe | Oui |
| Evénement | ICRA 2000: IEEE International Conference on Robotics and Automation - San Francisco, CA, USA Durée: 24 avr. 2000 → 28 avr. 2000 |
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