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An intestinal surgery simulator: Real-time collision processing and visualization

  • Laks Raghupathi
  • , Laurent Grisoni
  • , François Faure
  • , Damien Marchai
  • , Marie Paule Cani
  • , Christophe Chaillou
  • GRAVIR/IMAG Lab.
  • GRAVIR/IMAG Laboratory
  • Université de Lille
  • INRIA ALCOVE Project
  • LTHE (UMR 5564 CNRS/IRD/Université de Grenoble)
  • GPM2-INPG

Résultats de recherche: Contribution à un journalArticleRevue par des pairs

50 Citations (Scopus)

Résumé

This research work is aimed toward the development of a VR-based trainer for colon cancer removal. It enables the surgeons to interactively view and manipulate the concerned virtual organs as during a real surgery. First, we present a method for animating the small intestine and the mesentery (the tissue that connects it to the main vessels) in real-time, thus enabling user interaction through virtual surgical tools during the simulation. We present a stochastic approach for fast collision detection in highly deformable, self-colliding objects. A simple and efficient response to collisions is also introduced in order to reduce the overall animation complexity. Second, we describe a new method based on generalized cylinders for fast rendering of the intestine. An efficient curvature detection method, along with an adaptive sampling algorithm, is presented. This approach, while providing improved tessellation without the classical self-intersection problem, also allows for high-performance rendering thanks to the new 3D skinning feature available in recent GPUs. The rendering algorithm is also designed to ensure a guaranteed frame rate. Finally, we present the quantitative results of the simulations and describe the qualitative feedback obtained from the surgeons.

langue originaleAnglais
Pages (de - à)708-718
Nombre de pages11
journalIEEE Transactions on Visualization and Computer Graphics
Volume10
Numéro de publication6
Les DOIs
étatPublié - 1 nov. 2004
Modification externeOui

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