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Approachability, fast and slow

  • Technion - Israel Institute of Technology
  • Laboratoire de Probabilités et Modèles Aléatoires

Résultats de recherche: Contribution à un journalArticle de conférenceRevue par des pairs

Résumé

Approachability has become a central tool in the analysis of repeated games and online learning. A player plays a repeated vector-valued game against Nature and her objective is to have her long-term average reward inside some target set. The celebrated results of Blackwell provide a 1/√n convergence rate of the expected point-to-set distance if this is achievable, i.e., if the set is approachable. In this paper we provide a characterization for the convergence rates of approachability and show that in some cases a set can be approached with a 1/n rate. Our characterization is solely based on a combination of geometric properties of the set with properties of the repeated game, and not on additional restrictive assumptions on Nature's behavior.

langue originaleAnglais
Pages (de - à)474-477
Nombre de pages4
journalJournal of Machine Learning Research
Volume30
étatPublié - 1 janv. 2013
Modification externeOui
Evénement26th Conference on Learning Theory, COLT 2013 - Princeton, NJ, États-Unis
Durée: 12 juin 201314 juin 2013

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