TY - GEN
T1 - Bayesian Causal Inference for Real World Interactive Systems
AU - Chopin, Nicolas
AU - Gartrell, Mike
AU - Liang, Dawen
AU - Lumbreras, Alberto
AU - Rohde, David
AU - Wang, Yixin
N1 - Publisher Copyright:
© 2021 Owner/Author.
PY - 2021/8/14
Y1 - 2021/8/14
N2 - Machine learning has allowed many systems that we interact with to improve performance and personalize. Recommender systems in particular are one of the largest users of machine learning in production environments that have improved performance of real-world systems. Learning in these interactive systems requires models that combine very diverse signals, including the logs of the interactive system (indicating if the intervention succeeded or failed) augmented with other data sources including: collaborative filtering, text, and image data. Bayesian inference is a compelling method to combine these diverse signals in a principled manner, but deployment of systems based on Bayesian principles remain challenging. The reward signal in the system logs is often uneven. Accurate estimation of reward is possible for exploiting actions, but often poor for other actions (exploration). Non-Bayesian methods such as inverse propensity score methods, the reinforce algorithm, and other heuristic-based approaches currently dominate practice. These commonly-used heuristics are often ineffective at leveraging diverse data. In contrast, Bayesian methods offer a principled, robust framework for learning from uneven signals and combining different types of information. Drawing upon the bandit and reinforcement learning community, in this workshop we will explore innovations in Bayesian inference for real world interactive systems, and consider advantages and limitations of the Bayesian approach.
AB - Machine learning has allowed many systems that we interact with to improve performance and personalize. Recommender systems in particular are one of the largest users of machine learning in production environments that have improved performance of real-world systems. Learning in these interactive systems requires models that combine very diverse signals, including the logs of the interactive system (indicating if the intervention succeeded or failed) augmented with other data sources including: collaborative filtering, text, and image data. Bayesian inference is a compelling method to combine these diverse signals in a principled manner, but deployment of systems based on Bayesian principles remain challenging. The reward signal in the system logs is often uneven. Accurate estimation of reward is possible for exploiting actions, but often poor for other actions (exploration). Non-Bayesian methods such as inverse propensity score methods, the reinforce algorithm, and other heuristic-based approaches currently dominate practice. These commonly-used heuristics are often ineffective at leveraging diverse data. In contrast, Bayesian methods offer a principled, robust framework for learning from uneven signals and combining different types of information. Drawing upon the bandit and reinforcement learning community, in this workshop we will explore innovations in Bayesian inference for real world interactive systems, and consider advantages and limitations of the Bayesian approach.
KW - bayesian
KW - causality
KW - recommendation
U2 - 10.1145/3447548.3469447
DO - 10.1145/3447548.3469447
M3 - Conference contribution
AN - SCOPUS:85114923474
T3 - Proceedings of the ACM SIGKDD International Conference on Knowledge Discovery and Data Mining
SP - 4114
EP - 4115
BT - KDD 2021 - Proceedings of the 27th ACM SIGKDD Conference on Knowledge Discovery and Data Mining
PB - Association for Computing Machinery
T2 - 27th ACM SIGKDD Conference on Knowledge Discovery and Data Mining, KDD 2021
Y2 - 14 August 2021 through 18 August 2021
ER -