TY - GEN
T1 - Challenges in Synchronous & Remote Collaboration Around Visualization
AU - Brehmer, Matthew
AU - Cordeil, Maxime
AU - Hurter, Christophe
AU - Itoh, Takayuki
AU - Büschel, Wolfgang
AU - Jasim, Mahmood
AU - Prouzeau, Arnaud
AU - Saffo, David
AU - Bartram, Lyn
AU - Carpendale, Sheelagh
AU - Zhu-Tian, Chen
AU - Cunningham, Andrew
AU - Dwyer, Tim
AU - Huron, Samuel
AU - Itoh, Masahiko
AU - Joshi, Alark
AU - Kiyokawa, Kiyoshi
AU - Kuzuoka, Hideaki
AU - Lee, Bongshin
AU - Molina León, Gabriela
AU - Reiterer, Harald
AU - Ryskeldiev, Bektur
AU - Schwabish, Jonathan
AU - Smith, Brian A.
AU - Sumi, Yasuyuki
AU - Suzuki, Ryo
AU - Tang, Anthony
AU - Yang, Yalong
AU - Zhao, Jian
N1 - Publisher Copyright:
© 2026 Copyright held by the owner/author(s).
PY - 2026/4/13
Y1 - 2026/4/13
N2 - We characterize 16 challenges faced by those investigating and developing remote and synchronous collaborative experiences around visualization. Our work reflects the perspectives and prior research efforts of an international group of 29 experts from across human-computer interaction and visualization sub-communities. The challenges are anchored around five collaborative activities that exhibit a centrality of visualization and multimodal communication. These activities include exploratory data analysis, creative ideation, visualization-rich presentations, joint decision making grounded in data, and real-time data monitoring. The challenges also reflect the changing dynamics of these activities in the face of recent advances in extended reality (XR) and artificial intelligence (AI). As an organizing scheme for future research at the intersection of visualization and computer-supported cooperative work, we align the challenges with a sequence of four sets of research and development activities: technological choices, social factors, AI assistance, and evaluation.
AB - We characterize 16 challenges faced by those investigating and developing remote and synchronous collaborative experiences around visualization. Our work reflects the perspectives and prior research efforts of an international group of 29 experts from across human-computer interaction and visualization sub-communities. The challenges are anchored around five collaborative activities that exhibit a centrality of visualization and multimodal communication. These activities include exploratory data analysis, creative ideation, visualization-rich presentations, joint decision making grounded in data, and real-time data monitoring. The challenges also reflect the changing dynamics of these activities in the face of recent advances in extended reality (XR) and artificial intelligence (AI). As an organizing scheme for future research at the intersection of visualization and computer-supported cooperative work, we align the challenges with a sequence of four sets of research and development activities: technological choices, social factors, AI assistance, and evaluation.
KW - Collaborative visualization
KW - device & role asymmetry
KW - multimodal communication & interaction
KW - remote collaboration
KW - synchronous collaboration
UR - https://www.scopus.com/pages/publications/105038655847
U2 - 10.1145/3772318.3791117
DO - 10.1145/3772318.3791117
M3 - Conference contribution
AN - SCOPUS:105038655847
T3 - Conference on Human Factors in Computing Systems - Proceedings
BT - CHI 2026 - Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems
A2 - Oliver, Nuria
A2 - Shamma, David A.
A2 - Candello, Heloisa
A2 - Cesar, Pablo
A2 - Lopes, Pedro
A2 - Bozzon, Alessandro
A2 - Kosch, Thomas
A2 - Liao, Vera
A2 - Ma, Xiaojuan
A2 - Artizzu, Valentino
A2 - Draxler, Fiona
A2 - Lopez, Gustavo
A2 - Reinschluessel, Anke V.
A2 - Tong, Xin
A2 - Toups Dugas, Phoebe O.
PB - Association for Computing Machinery
T2 - 2026 CHI Conference on Human Factors in Computing Systems, CHI 2026
Y2 - 13 April 2026 through 17 April 2026
ER -