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Cloud networking mean field games

  • Institut Mines-Télécom
  • Supelec

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Résumé

In this paper we analyze a distributed resource sharing problem for cloud networking. Each user would like to maximize a given payoff based on its demand and the total demand on the cloud. The problem is formulated as a game where the action of each player is represented by its requested demand. We develop a distributed algorithm for each node which only requires mean demand from the cloud to update its respective demand, thus reducing overhead. We also prove the convergence of our algorithm to Nash equilibrium. For large scale systems, we analyze the performance for 'selfish' and 'social' user strategies with symmetric price, and present a non feedback based distributed algorithm. We compare the performance of our algorithm with existing algorithms. Finally we present numerical results which compares the convergence of feedback vs non feedback algorithms.

langue originaleAnglais
titre2012 1st IEEE International Conference on Cloud Networking, CLOUDNET 2012 - Proceedings
Pages46-50
Nombre de pages5
Les DOIs
étatPublié - 1 déc. 2012
Modification externeOui
Evénement2012 1st IEEE International Conference on Cloud Networking, CLOUDNET 2012 - Paris, France
Durée: 28 nov. 201230 nov. 2012

Série de publications

Nom2012 1st IEEE International Conference on Cloud Networking, CLOUDNET 2012 - Proceedings

Une conférence

Une conférence2012 1st IEEE International Conference on Cloud Networking, CLOUDNET 2012
Pays/TerritoireFrance
La villeParis
période28/11/1230/11/12

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