Résumé
We analyzed the three main open standards dealing with three-dimensional (3-D) graphics content and applications, X3D, COLLADA, and MPEG-4, to clarify the role of each with respect to the following criteria: ability to describe only the graphics assets in a synthetic 3-D scene or also its behavior as an application, compression capacities, and appropriateness for authoring, transmission, and publishing. COLLADA could become the interchange format for authoring tools; MPEG-4 on top of it (as specified in MPEG-4 Part 25), the publishing format for graphics assets; and X3D, the standard for interactive applications, enriched by MPEG-4 compression in the case of online ones.
| langue originale | Anglais |
|---|---|
| Numéro d'article | 5430532 |
| Pages (de - à) | 39-47 |
| Nombre de pages | 9 |
| journal | IEEE Vehicular Technology Magazine |
| Volume | 5 |
| Numéro de publication | 1 |
| Les DOIs | |
| état | Publié - 1 mars 2010 |
| Modification externe | Oui |
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