Passer à la navigation principale Passer à la recherche Passer au contenu principal

Crowd sculpting: A space-time sculpting method for populating virtual environments

  • INRIA Institut National de Recherche en Informatique et en Automatique
  • University of Rennes
  • LTHE (UMR 5564 CNRS/IRD/Université de Grenoble)

Résultats de recherche: Contribution à un journalArticleRevue par des pairs

Résumé

We introduce "Crowd Sculpting": a method to interactively design populated environments by using intuitive deformation gestures to drive both the spatial coverage and the temporal sequencing of a crowd motion. Our approach assembles large environments from sets of spatial elements which contain inter-connectible, periodic crowd animations. Such a "Crowd Patches" approach allows us to avoid expensive and difficult-to-control simulations. It also overcomes the limitations of motion editing, that would result into animations delimited in space and time. Our novel methods allows the user to control the crowd patches layout in ways inspired by elastic shape sculpting: the user creates and tunes the desired populated environment through stretching, bending, cutting and merging gestures, applied either in space or time. Our examples demonstrate that our method allows the space-time editing of very large populations and results into endless animation, while offering real-time, intuitive control and maintaining animation quality.

langue originaleAnglais
Pages (de - à)351-360
Nombre de pages10
journalComputer Graphics Forum
Volume33
Numéro de publication2
Les DOIs
étatPublié - 1 janv. 2014
Modification externeOui

Empreinte digitale

Examiner les sujets de recherche de « Crowd sculpting: A space-time sculpting method for populating virtual environments ». Ensemble, ils forment une empreinte digitale unique.

Contient cette citation