@inproceedings{d33e2ed9054d480c8ac8a5c561e0997d,
title = "Dendry: A procedural model for dendritic patterns",
abstract = "We introduce Dendry, a procedural function that generates dendritic patterns and is locally computable. The function is controlled by parameters such as the level of branching, the degree of local smoothing, random seeding and local disturbance parameters, and the range of the branching angles. It is also controlled by a global control function that defines the overall shape and can be used, for example, to initialize local minima. The algorithm returns the distance to a tree structure which is implicitly constructed on the fly, while requiring a small memory footprint. The evaluation can be performed in parallel for multiple points and scales linearly with the number of cores. We demonstrate an application of our model to the generation of terrain heighfields with consistent river networks. A quad core implementation of our algorithm takes about ten seconds for a 512 512 resolution grid on the CPU.",
keywords = "Dendritic Patterns, Geometric Modeling, Procedural Modeling, Terrain Modeling",
author = "Mathieu Gaillard and Bedrich Benes and \{Gu rin\}, Eric and Eric Galin and Damien Rohmer and Cani, \{Marie Paule\}",
note = "Publisher Copyright: {\textcopyright} 2019 Association for Computing Machinery.; 2019 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2019 ; Conference date: 21-05-2019 Through 23-05-2019",
year = "2019",
month = may,
day = "21",
doi = "10.1145/3306131.3317020",
language = "English",
series = "Proceedings - I3D 2019: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games",
publisher = "Association for Computing Machinery, Inc",
editor = "Spencer, \{Stephen N.\}",
booktitle = "Proceedings - I3D 2019",
}