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Design-in-play: Improving the variability of indoor pervasive games

  • Northwestern Polytechnical University
  • Telecom Sudparis
  • Keio University

Résultats de recherche: Contribution à un journalArticleRevue par des pairs

Résumé

Treasure is a pervasive game playing in the context of people's daily living environments. Unlike previous pervasive games that are based on the predefined contents and proprietary devices, Treasure exploits the "design-in-play" concept to enhance the variability of a game in mixed-reality environments. Dynamic and personalized role design and allocation by players is enabled by exploring local smart objects as game props. The variability of the game is also enhanced by several other aspects, such as user-oriented context-aware action setting and playing environment redeployment. The effectiveness of the "design-in-play" concept is validated through a user study, where 15 subjects were recruited to play and author the trial game.

langue originaleAnglais
Pages (de - à)259-277
Nombre de pages19
journalMultimedia Tools and Applications
Volume59
Numéro de publication1
Les DOIs
étatPublié - 1 juil. 2012

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