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Design of tangent vector fields

  • California Institute of Technology
  • Microsoft Research

Résultats de recherche: Contribution à une conférencePapierRevue par des pairs

61 Citations (Scopus)

Résumé

Tangent vector fields are an essential ingredient in controlling surface appearance for applications ranging from anisotropic shading to texture synthesis and non-photorealistic rendering. To achieve a desired effect one is typically interested in smoothly varying fields that satisfy a sparse set of user-provided constraints. Using tools from Discrete Exterior Calculus, we present a simple and efficient algorithm for designing such fields over arbitrary triangle meshes. By representing the field as scalars over mesh edges (i.e., discrete 1-forms), we obtain an intrinsic, coordinate-free formulation in which field smoothness is enforced through discrete Laplace operators. Unlike previous methods, such a formulation leads to a linear system whose sparsity permits efficient pre-factorization. Constraints are incorporated through weighted least squares and can be updated rapidly enough to enable interactive design, as we demonstrate in the context of anisotropic texture synthesis.

langue originaleAnglais
Les DOIs
étatPublié - 17 déc. 2007
Modification externeOui
Evénement34th Annual Meeting of the Association for Computing Machinery's Special Interest Group on Graphics - San Diego, CA, États-Unis
Durée: 5 août 20079 août 2007

Une conférence

Une conférence34th Annual Meeting of the Association for Computing Machinery's Special Interest Group on Graphics
Pays/TerritoireÉtats-Unis
La villeSan Diego, CA
période5/08/079/08/07

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