Résumé
Tangent vector fields are an essential ingredient in controlling surface appearance for applications ranging from anisotropic shading to texture synthesis and non-photorealistic rendering. To achieve a desired effect one is typically interested in smoothly varying fields that satisfy a sparse set of user-provided constraints. Using tools from Discrete Exterior Calculus, we present a simple and efficient algorithm for designing such fields over arbitrary triangle meshes. By representing the field as scalars over mesh edges (i.e., discrete 1-forms), we obtain an intrinsic, coordinate-free formulation in which field smoothness is enforced through discrete Laplace operators. Unlike previous methods, such a formulation leads to a linear system whose sparsity permits efficient pre-factorization. Constraints are incorporated through weighted least squares and can be updated rapidly enough to enable interactive design, as we demonstrate in the context of anisotropic texture synthesis.
| langue originale | Anglais |
|---|---|
| Les DOIs | |
| état | Publié - 17 déc. 2007 |
| Modification externe | Oui |
| Evénement | 34th Annual Meeting of the Association for Computing Machinery's Special Interest Group on Graphics - San Diego, CA, États-Unis Durée: 5 août 2007 → 9 août 2007 |
Une conférence
| Une conférence | 34th Annual Meeting of the Association for Computing Machinery's Special Interest Group on Graphics |
|---|---|
| Pays/Territoire | États-Unis |
| La ville | San Diego, CA |
| période | 5/08/07 → 9/08/07 |
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