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Designing point-to-point interactive video applications

  • Té1écom Bretagne

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Résumé

High speed networks provide sufficient bandwidth for VBR video applications. Interactive point to point video such as tele-teaching needs a reduced gap between the coding and decoding procedures in software based tools. Efficient algorithms for video coding do not satisfy this requirement. This paper presents a video compression algorithm based on multi dimensional Discrete Cosine Transform and particularly suited to interactive video. This algorithm offers stable and equivalent computation delay for both coding and decoding procedures along with a satisfactory network bandwidth consumption. First we give the design elements from both the network and the software point of view. We describe then the idea behind the extension of bi-dimensional to three-dimensional transform. Then we show the gain achieved in network bandwidth by the algorithm to conventional video compression techniques. We give finally the computational complexity and image quality for different classes of video clips.

langue originaleAnglais
titreTeleservices and Multimedia Communications - 2nd International COST 237 Workshop, Proceedings
rédacteurs en chefDavid Hutchison, Geoff Coulson, Henning Christiansen, Andre Danthine
EditeurSpringer Verlag
Pages244-258
Nombre de pages15
ISBN (imprimé)9783540610281
Les DOIs
étatPublié - 1 janv. 1996
Modification externeOui
Evénement2nd International COST 237 Workshop on Teleservices and Multimedia Communications, 1995 - Copenhagen, Danemark
Durée: 20 nov. 199522 nov. 1995

Série de publications

NomLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume1052
ISSN (imprimé)0302-9743
ISSN (Electronique)1611-3349

Une conférence

Une conférence2nd International COST 237 Workshop on Teleservices and Multimedia Communications, 1995
Pays/TerritoireDanemark
La villeCopenhagen
période20/11/9522/11/95

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