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Desktop orbital camera motions using rotational head movements

  • Thibaut Jacob
  • , Gilles Bailly
  • , Eric Lecolinet
  • , Géry Casiez
  • , Marc Teyssier
  • CNRS LTCI
  • Université de Lille

Résultats de recherche: Le chapitre dans un livre, un rapport, une anthologie ou une collection › Contribution à une conférence › Revue par des pairs

8 Citations (Scopus)

Résumé

In this paper, we investigate how head movements can serve to change the viewpoint in 3D applications, especially when the viewpoint needs to be changed quickly and temporarily to disambiguate the view. We study how to use yaw and roll head movements to perform orbital camera control, i.e., to rotate the camera around a specific point in the scene. We report on four user studies. Study 1 evaluates the useful resolution of head movements. Study 2 informs about visual and physical comfort. Study 3 compares two interaction techniques, designed by taking into account the results of the two previous studies. Results show that head roll is more efficient than head yaw for orbital camera control when interacting with a screen. Finally, Study 4 compares head roll with a standard technique relying on the mouse and the keyboard. Moreover, users were allowed to use both techniques at their convenience in a second stage. Results show that users prefer and are faster (14.5%) with the head control technique.

langue originaleAnglais
titreSUI 2016 - Proceedings of the 2016 Symposium on Spatial User Interaction
EditeurAssociation for Computing Machinery, Inc
Pages139-148
Nombre de pages10
ISBN (Electronique)9781450340687
Les DOIs
étatPublié - 15 oct. 2016
Modification externeOui
Evénement4th Symposium on Spatial User Interaction, SUI 2016 - Tokyo, Japon
Durée: 15 oct. 2016 → 16 oct. 2016

Série de publications

NomSUI 2016 - Proceedings of the 2016 Symposium on Spatial User Interaction

Une conférence

Une conférence4th Symposium on Spatial User Interaction, SUI 2016
Pays/TerritoireJapon
La villeTokyo
période15/10/16 → 16/10/16

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