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Differentiable Owen Scrambling

  • Bastien Doignies
  • , David Coeurjolly
  • , Nicolas Bonneel
  • , Julie Digne
  • , Jean Claude Iehl
  • , Victor Ostromoukhov
  • Université de Lyon

Résultats de recherche: Contribution à un journal › Article › Revue par des pairs

6 Citations (Scopus)

Résumé

Quasi-Monte Carlo integration is at the core of rendering. This technique estimates the value of an integral by evaluating the integrand at well-chosen sample locations. These sample points are designed to cover the domain as uniformly as possible to achieve better convergence rates than purely random points. Deterministic low-discrepancy sequences have been shown to outperform many competitors by guaranteeing good uniformity as measured by the so-called discrepancy metric, and, indirectly, by an integer t value relating the number of points falling into each domain stratum with the stratum area (lower t is better). To achieve randomness, scrambling techniques produce multiple realizations preserving the t value, making the construction stochastic. Among them, Owen scrambling is a popular approach that recursively permutes intervals for each dimension. However, relying on permutation trees makes it incompatible with smooth optimization frameworks. We present a differentiable Owen scrambling that regularizes permutations. We show that it can effectively be used with automatic differentiation tools for optimizing low-discrepancy sequences to improve metrics such as optimal transport uniformity, integration error, designed power spectra or projective properties, while maintaining their initial t-value as guaranteed by Owen scrambling. In some rendering settings, we show that our optimized sequences improve the rendering error.

langue originaleAnglais
Numéro d'article255
journalACM Transactions on Graphics
Volume43
Numéro de publication6
Les DOIs
étatPublié - 19 déc. 2024
Modification externeOui

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