@inproceedings{d8a92570474f491087b236f3f0f6bc13,
title = "Dynamic Skinning: Kinematics-Driven Cartoon Effects for Articulated Characters",
abstract = "We propose Dynamic Skinning (DS), an extension of rig skinning which exhibits the appearance of a physical phenomena without the need for simulation. Our approach applies offsets from traditional skinning to produce these effects based on time-delayed, filtered joint motion. We showcase a number of effects including 1) time-varying oscillation and 2) time delay across skeletal bones to produce what we call delayed linear blend skinning (dLBS) directly on skinning computation. Our approach is easy to control by artists with simple input parameters and the method is compatible with standard rigged characters.",
author = "Karim Salem and Damien Rohmer and Niranjan Kalyanasundaram and Victor Zordan",
note = "Publisher Copyright: {\textcopyright} 2025 Copyright held by the owner/author(s).; SIGGRAPH 2025 Posters ; Conference date: 10-08-2025 Through 14-08-2025",
year = "2025",
month = aug,
day = "10",
doi = "10.1145/3721250.3743004",
language = "English",
series = "Proceedings - SIGGRAPH 2025 Posters",
publisher = "Association for Computing Machinery, Inc",
editor = "Spencer, \{Stephen N.\}",
booktitle = "Proceedings - SIGGRAPH 2025 Posters",
}