Résumé
Point-Based Global Illumination (PBGI) is a popular rendering method in special effects and motion picture productions. The tree-cut computation is in general the most time consuming part of this algorithm, but it can be formulated for efficient parallel execution, in particular regarding wide-SIMD hardware. In this context, we propose several vectorization schemes, namely single, packet and hybrid, to maximize the utilization of modern CPU architectures. While for the single scheme, 16 nodes from the hierarchy are processed for a single receiver in parallel, the packet scheme handles one node for 16 receivers. These two schemes work well for scenes having smooth geometry and diffuse material. When the scene contains high frequency bumps maps and glossy reflections, we use a hybrid vectorization method. We conduct experiments on an Intel Many Integrated Core architecture and report preliminary results on several scenes, showing that up to a 3x speedup can be achieved when compared with non-vectorized execution.
| langue originale | Anglais |
|---|---|
| Pages | 7-8 |
| Nombre de pages | 2 |
| Les DOIs | |
| état | Publié - 1 janv. 2016 |
| Modification externe | Oui |
| Evénement | 37th Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2016 - Lisbon, Portugal Durée: 9 mai 2016 → 13 mai 2016 |
Une conférence
| Une conférence | 37th Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2016 |
|---|---|
| Pays/Territoire | Portugal |
| La ville | Lisbon |
| période | 9/05/16 → 13/05/16 |
Empreinte digitale
Examiner les sujets de recherche de « Efficient point based global illumination on intel MIC architecture ». Ensemble, ils forment une empreinte digitale unique.Contient cette citation
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver