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Example-based dynamic skinning in real time

  • Xiaohan Shi
  • , Kun Zhou
  • , Yiying Tong
  • , Mathieu Desbrun
  • , Hujun Bao
  • , Baining Guo
  • Zhejiang University
  • Microsoft Research Asia
  • Michigan State University
  • California Institute of Technology

Résultats de recherche: Contribution à une conférencePapierRevue par des pairs

15 Citations (Scopus)

Résumé

In this paper we present an approach to enrich skeleton-driven animations with physically-based secondary deformation in real time. To achieve this goal, we propose a novel, surface-based deformable model that can interactively emulate the dynamics of both low-and high-frequency volumetric effects. Given a surface mesh and a few sample sequences of its physical behavior, a set of motion parameters of the material are learned during an off-line preprocessing step. The deformable model is then applicable to any given skeleton-driven animation of the surface mesh. Additionally, our dynamic skinning technique can be entirely implemented on GPUs and executed with great efficiency. Thus, with minimal changes to the conventional graphics pipeline, our approach can drastically enhance the visual experience of skeleton-driven animations by adding secondary deformation in real time.

langue originaleAnglais
étatPublié - 18 déc. 2008
Modification externeOui
EvénementACM SIGGRAPH 2008 Papers 2008, SIGGRAPH'08 - Los Angeles, CA, États-Unis
Durée: 11 août 200815 août 2008

Une conférence

Une conférenceACM SIGGRAPH 2008 Papers 2008, SIGGRAPH'08
Pays/TerritoireÉtats-Unis
La villeLos Angeles, CA
période11/08/0815/08/08

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