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Exploring the use of adaptively restrained particles for graphics simulations

  • LTHE (UMR 5564 CNRS/IRD/Université de Grenoble)

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Résumé

In this paper, we explore the use of Adaptively Restrained (AR) particles for graphics simulations. Contrary to previous methods, Adaptively Restrained Particle Simulations (ARPS) do not adapt time or space sampling, but rather switch the positional degrees of freedom of particles on and off, while letting their momenta evolve. Therefore, inter-particles forces do not have to be updated at each time step, in contrast with traditional methods that spend a lot of time there. We present the initial formulation of ARPS that was introduced for molecular dynamics simulations, and explore its potential for Computer Graphics applications: We first adapt ARPS to particle-based fluid simulations and propose an efficient incremental algorithm to update forces and scalar fields. We then introduce a new implicit integration scheme enabling to use ARPS for cloth simulation as well. Our experiments show that this new, simple strategy for adaptive simulations can provide significant speedups more easily than traditional adaptive models.

langue originaleAnglais
titreVRIPHYS 2013 - 10th Workshop on Virtual Reality Interactions and Physical Simulations
rédacteurs en chefJan Bender, Jeremie Dequidt, Christian Duriez, Gabriel Zachmann
EditeurEurographics Association
Pages17-24
Nombre de pages8
ISBN (Electronique)9783905674576
Les DOIs
étatPublié - 1 janv. 2013
Modification externeOui
Evénement10th Workshop on Virtual Reality Interactions and Physical Simulations, VRIPHYS 2013 - Bremen, Allemagne
Durée: 27 nov. 201329 nov. 2013

Série de publications

NomVRIPHYS 2013 - 10th Workshop on Virtual Reality Interactions and Physical Simulations

Une conférence

Une conférence10th Workshop on Virtual Reality Interactions and Physical Simulations, VRIPHYS 2013
Pays/TerritoireAllemagne
La villeBremen
période27/11/1329/11/13

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