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Freestyle: Sculpting meshes with self-adaptive topology

  • University of Lyon
  • IGFL, Université de Lyon, Université Lyon 1
  • Laboratoire Jean Kuntzmann (LJK)
  • LTHE (UMR 5564 CNRS/IRD/Université de Grenoble)

Résultats de recherche: Contribution à un journal › Article › Revue par des pairs

31 Citations (Scopus)

Résumé

We present a real-time method for sculpting triangular manifold meshes while enabling arbitrary surface deformation with seamless topological changes. Our insight is that the use of quasi-uniform mesh sampling, an interesting option now that very large meshes can be edited and displayed in real-time, provides the right framework for expressing and efficiently processing arbitrary changes of topological genus. The user controls deformation by gesture: he sweeps tools that apply a variety of deformation fields, from smoothing and trimming ones to local inflation and constant volume deformation tools. Meanwhile, the quasi-regular mesh seamlessly splits or locally blends when and where needed, while still following the user-specified deformation. Our method guarantees a closed, self-intersection-free mesh, whatever the user action. We demonstrate the practical usability of the resulting, interactive sculpting system through the sculpture of models that would have been extremely difficult to achieve with both current research methods and state of the art professional software.

langue originaleAnglais
Pages (de - à)614-622
Nombre de pages9
journalComputers and Graphics (Pergamon)
Volume35
Numéro de publication3
Les DOIs
étatPublié - 1 janv. 2011

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