Résumé
The main objective of this paper is to introduce the concept of reconfigurable graphic coding and an implementation of this concept under the form of a functional units library. The heterogeneity of data for 3D graphics objects representation requires the adaptability of the compression schemas. Although these schemas inherently share the same classical data processing chain, the components forming it may vary with respect to the dimension, range, correlation type. Based on the analysis of traditional, yet state of the art 3D graphics compression approaches, we propose a set of processing units. We show how this set can be configured/connected into a network to obtain reference decoders. Moreover, the network can be reconfigured at the run time, based on information that is provided with the encoded object. This modular concept of functional units allows optimized management of computation relative to the hardware architecture (CPU, GPU, FPGA, etc.).
| langue originale | Anglais |
|---|---|
| Numéro d'article | 6231968 |
| Pages (de - à) | 1183-1188 |
| Nombre de pages | 6 |
| journal | Proceedings of the International Conference on Optimisation of Electrical and Electronic Equipment, OPTIM |
| Les DOIs | |
| état | Publié - 13 août 2012 |
| Modification externe | Oui |
| Evénement | 2012 13th International Conference on Optimization of Electrical and Electronic Equipment, OPTIM 2012 - Brasov, Roumanie Durée: 24 mai 2012 → 26 mai 2012 |
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