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Games based on active NFC objects: Model and security requirements

  • Hanakai Studio
  • Université Paris-Saclay

Résultats de recherche: Le chapitre dans un livre, un rapport, une anthologie ou une collectionContribution à une conférenceRevue par des pairs

Résumé

Cheating in video games is a critical financial matter for game developers. With games now integrating physical objects through NFC, new cheating techniques have emerged, including characteristic boosting of the objects, duplication of objects and introduction of new unauthorized objects. In this paper, we address this problem for games based on active NFC objects. Having active objects in a game allows for new possibilities of interaction yet to be seen, including offline interactions between objects outside of the game. We identify four top security requirements for these games to remain resistant to cheating activities. This analysis is original as it introduces a new model with active NFC objects. Our system is composed of a server, a device (computer, console or smartphone) equipped with an NFC reader, and NFC objects. We perform a risk analysis to identify the weak points of this base system. We list several realistic attacks exploiting the system's weaknesses. Finally, to address them, we design four cost effective security requirements.

langue originaleAnglais
titre2015 International Workshop on Network and Systems Support for Games, NetGames 2015
EditeurIEEE Computer Society
ISBN (Electronique)9781509000685
Les DOIs
étatPublié - 13 janv. 2016
Modification externeOui
EvénementInternational Workshop on Network and Systems Support for Games, NetGames 2015 - Zagreb, Croatie
Durée: 3 déc. 20154 déc. 2015

Série de publications

NomAnnual Workshop on Network and Systems Support for Games
Volume2016-January
ISSN (imprimé)2156-8138
ISSN (Electronique)2156-8146

Une conférence

Une conférenceInternational Workshop on Network and Systems Support for Games, NetGames 2015
Pays/TerritoireCroatie
La villeZagreb
période3/12/154/12/15

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