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Geometric-based reverberator using acoustic rendering networks

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Résumé

Many virtual reality applications incorporate realistic room acoustic simulation to provide increased immersiveness and realism. Traditional geometric methods, although providing modeling accuracy, are usually impractical for use in interactive applications. At the same time, artificial reverberators, with feedback rendering structure, are widely used as a low-cost alternative. This paper presents the design of a geometric-based artificial reverberator inspired by the acoustic rendering equation (ARE) and the feedback delay networks (FDN). The simplified acoustic rendering equation, which models both specular and diffuse reflections, is incorporated with the FDN structure. Our reverberator, despite of modeling the diffuse and late reverberation, is also capable of simulating the early/specular reflections with accuracy. This novel work is among the very few works which are capable to simulate early reflections using feedback delay networks.

langue originaleAnglais
titre2015 IEEE Workshop on Applications of Signal Processing to Audio and Acoustics, WASPAA 2015
EditeurInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronique)9781479974504
Les DOIs
étatPublié - 24 nov. 2015
Modification externeOui
EvénementIEEE Workshop on Applications of Signal Processing to Audio and Acoustics, WASPAA 2015 - New Paltz, États-Unis
Durée: 18 oct. 201521 oct. 2015

Série de publications

Nom2015 IEEE Workshop on Applications of Signal Processing to Audio and Acoustics, WASPAA 2015

Une conférence

Une conférenceIEEE Workshop on Applications of Signal Processing to Audio and Acoustics, WASPAA 2015
Pays/TerritoireÉtats-Unis
La villeNew Paltz
période18/10/1521/10/15

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