TY - GEN
T1 - Green Coordinates for Triquad Cages in 3D
AU - Thiery, Jean Marc
AU - Boubekeur, Tamy
N1 - Publisher Copyright:
© 2022 ACM.
PY - 2022/11/29
Y1 - 2022/11/29
N2 - We introduce Green coordinates for triquad cages in 3D. Based on Green's third identity, Green coordinates allow defining the harmonic deformation of a 3D point inside a cage as a linear combination of its vertices and face normals. Using appropriate Neumann boundary conditions, the resulting deformations are quasi-conformal in 3D, and thus best-preserve the local deformed geometry, in that volumetric conformal 3D deformations do not exist unless rigid. Most coordinate systems use cages made of triangles, yet quads are in general favored by artists as those align naturally onto important geometric features of the 3D shapes, such as the limbs of a character, without introducing arbitrary asymmetric deformations and representation. While triangle cages admit per-face constant normals and result in a single Green normal-coordinate per triangle, the case of quad cages is at the same time more involved (as the normal varies along non-planar quads) and more flexible (as many different mathematical models allow defining the smooth geometry of a quad interpolating its four edges). We consider bilinear quads, and we introduce a new Neumann boundary condition resulting in a simple set of four additional normal-coordinates per quad. Our coordinates remain quasi-conformal in 3D, and we demonstrate their superior behavior under non-trivial deformations of realistic triquad cages.
AB - We introduce Green coordinates for triquad cages in 3D. Based on Green's third identity, Green coordinates allow defining the harmonic deformation of a 3D point inside a cage as a linear combination of its vertices and face normals. Using appropriate Neumann boundary conditions, the resulting deformations are quasi-conformal in 3D, and thus best-preserve the local deformed geometry, in that volumetric conformal 3D deformations do not exist unless rigid. Most coordinate systems use cages made of triangles, yet quads are in general favored by artists as those align naturally onto important geometric features of the 3D shapes, such as the limbs of a character, without introducing arbitrary asymmetric deformations and representation. While triangle cages admit per-face constant normals and result in a single Green normal-coordinate per triangle, the case of quad cages is at the same time more involved (as the normal varies along non-planar quads) and more flexible (as many different mathematical models allow defining the smooth geometry of a quad interpolating its four edges). We consider bilinear quads, and we introduce a new Neumann boundary condition resulting in a simple set of four additional normal-coordinates per quad. Our coordinates remain quasi-conformal in 3D, and we demonstrate their superior behavior under non-trivial deformations of realistic triquad cages.
KW - 3D shape deformations
KW - Cage coordinates
KW - Cage-based modeling
KW - Green coordinates
KW - Triquad cages
UR - https://www.scopus.com/pages/publications/85143989699
U2 - 10.1145/3550469.3555400
DO - 10.1145/3550469.3555400
M3 - Conference contribution
AN - SCOPUS:85143989699
T3 - Proceedings - SIGGRAPH Asia 2022 Conference Papers
BT - Proceedings - SIGGRAPH Asia 2022 Conference Papers
A2 - Spencer, Stephen N.
PB - Association for Computing Machinery, Inc
T2 - SIGGRAPH Asia 2022 - Computer Graphics and Interactive Techniques Conference - Asia, SA 2022
Y2 - 6 December 2022 through 9 December 2022
ER -