Passer à la navigation principale Passer à la recherche Passer au contenu principal

High-Order Moment-Encoded Kinetic Simulation of Turbulent Flows

  • LightSpeed Studios

Résultats de recherche: Contribution à un journalArticleRevue par des pairs

16 Citations (Scopus)

Résumé

Kinetic solvers for incompressible fluid simulation were designed to run efficiently on massively parallel architectures such as GPUs. While these lattice Boltzmann solvers have recently proven much faster and more accurate than the macroscopic Navier-Stokes-based solvers traditionally used in graphics, it systematically comes at the price of a very large memory requirement: a mesoscopic discretization of statistical mechanics requires over an order of magnitude more variables per grid node than most fluid solvers in graphics. In order to open up kinetic simulation to gaming and simulation software packages on commodity hardware, we propose a HighOrder Moment-Encoded Lattice-Boltzmann-Method solver which we coined HOME-LBM, requiring only the storage of a few moments per grid node, with little to no loss of accuracy in the typical simulation scenarios encountered in graphics. We show that our lightweight and lightspeed fluid solver requires three times less memory and runs ten times faster than state-of-the-art kinetic solvers, for a nearly-identical visual output.

langue originaleAnglais
Numéro d'article190
journalACM Transactions on Graphics
Volume42
Numéro de publication6
Les DOIs
étatPublié - 4 déc. 2023
Modification externeOui

Empreinte digitale

Examiner les sujets de recherche de « High-Order Moment-Encoded Kinetic Simulation of Turbulent Flows ». Ensemble, ils forment une empreinte digitale unique.

Contient cette citation