TY - GEN
T1 - Hybrid Methodology Using Electroencephalogram and Eye-tracking for Virtual Reality Design and Optimization
AU - Saunier, Léa
AU - Preda, Marius
AU - Fetita, Catalin
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024/1/1
Y1 - 2024/1/1
N2 - To design virtual reality (VR) applications, while traditional methods of collecting user feedback have been valuable, they sometimes fall short in providing a complete understanding of the user experience. In this study, we explore the use of physiological sensors to gather objective data in order to enhance VR design and optimization, alongside traditional feedback methods. By using software recording, eye-tracking and electroencephalogram (EEG), we obtained exploitable metrics such as cognitive load, attention, completion time and inputs handling. We combined them with user feedback to create a new methodology of controller selection for a teleoperation and training VR application. Our findings highlight the potential of incorporating bio-sensors to complement traditional feedback methods, paving the way for more immersive and effective VR experiences.
AB - To design virtual reality (VR) applications, while traditional methods of collecting user feedback have been valuable, they sometimes fall short in providing a complete understanding of the user experience. In this study, we explore the use of physiological sensors to gather objective data in order to enhance VR design and optimization, alongside traditional feedback methods. By using software recording, eye-tracking and electroencephalogram (EEG), we obtained exploitable metrics such as cognitive load, attention, completion time and inputs handling. We combined them with user feedback to create a new methodology of controller selection for a teleoperation and training VR application. Our findings highlight the potential of incorporating bio-sensors to complement traditional feedback methods, paving the way for more immersive and effective VR experiences.
KW - Electroencephalogram
KW - Eye-tracking
KW - Human-machine interactions
KW - Human-machine interface
KW - Industry 4.0
KW - Teleoperation
KW - Training
KW - Virtual reality
UR - https://www.scopus.com/pages/publications/85214399436
U2 - 10.1109/ISMAR-Adjunct64951.2024.00129
DO - 10.1109/ISMAR-Adjunct64951.2024.00129
M3 - Conference contribution
AN - SCOPUS:85214399436
T3 - Proceedings - 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2024
SP - 443
EP - 446
BT - Proceedings - 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2024
A2 - Eck, Ulrich
A2 - Sra, Misha
A2 - Stefanucci, Jeanine
A2 - Sugimoto, Maki
A2 - Tatzgern, Markus
A2 - Williams, Ian
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2024
Y2 - 21 October 2024 through 25 October 2024
ER -