Passer à la navigation principale Passer à la recherche Passer au contenu principal

Improving Dribbling, Passing, and Marking Actions in Soccer Simulation 2D Games Using Machine Learning

  • Nader Zare
  • , Omid Amini
  • , Aref Sayareh
  • , Mahtab Sarvmaili
  • , Arad Firouzkouhi
  • , Stan Matwin
  • , Amilcar Soares
  • Dalhousie University
  • Qom University of Technology
  • Shiraz University
  • Amirkabir University of Technology
  • Polish Academy of Sciences
  • Memorial University of Newfoundland

Résultats de recherche: Le chapitre dans un livre, un rapport, une anthologie ou une collectionContribution à une conférenceRevue par des pairs

Résumé

The RoboCup competition was started in 1997, and is known as the oldest RoboCup league. The RoboCup 2D Soccer Simulation League is a stochastic, partially observable soccer environment in which 24 autonomous agents play on two opposing teams. In this paper, we detail the main strategies and functionalities of CYRUS, the RoboCup 2021 2D Soccer Simulation League champions. The new functionalities presented and discussed in this work are (i) Multi Action Dribble, (ii) Pass Prediction and (iii) Marking Decision. The Multi Action Dribbling strategy enabled CYRUS to succeed more often and to be safer when dribbling actions were performed during a game. The Pass Prediction enhanced our gameplay by predicting our teammate’s passing behavior, anticipating and making our agents collaborate better towards scoring goals. Finally, the Marking Decision addressed the multi-agent matching problem to improve CYRUS defensive strategy by finding an optimal solution to mark opponents’ players.

langue originaleAnglais
titreRoboCup 2021
Sous-titreRobot World Cup XXIV
rédacteurs en chefMaya Cakmak, Oliver Obst
EditeurSpringer Science and Business Media Deutschland GmbH
Pages340-351
Nombre de pages12
ISBN (imprimé)9783030986810
Les DOIs
étatPublié - 1 janv. 2022
Modification externeOui
Evénement24th RoboCup International Symposium, RoboCup 2021 - Virtual, Online
Durée: 22 juin 202128 juin 2021

Série de publications

NomLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume13132 LNAI
ISSN (imprimé)0302-9743
ISSN (Electronique)1611-3349

Une conférence

Une conférence24th RoboCup International Symposium, RoboCup 2021
La villeVirtual, Online
période22/06/2128/06/21

Empreinte digitale

Examiner les sujets de recherche de « Improving Dribbling, Passing, and Marking Actions in Soccer Simulation 2D Games Using Machine Learning ». Ensemble, ils forment une empreinte digitale unique.

Contient cette citation