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Incentivized Learning in Principal-Agent Bandit Games

  • Ecole polytechnique
  • Laboratoire de Mathématiques d'Orsay
  • Université Paris-Saclay
  • University of California, Berkeley
  • Université PSL

Résultats de recherche: Contribution à un journalArticle de conférenceRevue par des pairs

Résumé

This work considers a repeated principal-agent bandit game, where the principal can only interact with her environment through the agent. The principal and the agent have misaligned objectives and the choice of action is only left to the agent. However, the principal can influence the agent's decisions by offering incentives which add up to his rewards. The principal aims to iteratively learn an incentive policy to maximize her own total utility. This framework extends usual bandit problems and is motivated by several practical applications, such as healthcare or ecological taxation, where traditionally used mechanism design theories often overlook the learning aspect of the problem. We present nearly optimal (with respect to a horizon T) learning algorithms for the principal's regret in both multi-armed and linear contextual settings. Finally, we support our theoretical guarantees through numerical experiments.

langue originaleAnglais
Pages (de - à)43608-43631
Nombre de pages24
journalProceedings of Machine Learning Research
Volume235
étatPublié - 1 janv. 2024
Evénement41st International Conference on Machine Learning, ICML 2024 - Vienna, Autriche
Durée: 21 juil. 202427 juil. 2024

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