Résumé
Modeling and animation of cloth have experienced important developments in recent years. As a consequence, complex textile models can be used to realistically drape objects or human characters in a fairly efficient way. However, real-time realistic simulation remains a major challenge, even if applications are numerous, from rapid prototyping to e-commerce. In this paper, we present a stable, real-time algorithm for animating cloth-like materials. Using a hybrid explicit/implicit algorithm, we perform fast and stable time integration of a physically based model with rapid collision detection and response, as well as wind or liquid drag effects to enhance realism. We demonstrate our approach through a series of examples in virtual reality environments, proving that real-time animation of cloth, even on low-end computers, is now achievable.
| langue originale | Anglais |
|---|---|
| Pages (de - à) | 1-12 |
| Nombre de pages | 12 |
| journal | Journal of Visualization and Computer Animation |
| Volume | 12 |
| Numéro de publication | 1 |
| Les DOIs | |
| état | Publié - 1 déc. 2001 |
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