TY - GEN
T1 - Interactive geometry remeshing
AU - Alliez, Pierre
AU - Meyer, Mark
AU - Desbrun, Mathieu
PY - 2002/12/1
Y1 - 2002/12/1
N2 - We present a novel technique, both flexible and efficient, for interactive remeshing of irregular geometry. First, the original (arbitrary genus) mesh is substituted by a series of 2D maps in parameter space. Using these maps, our algorithm is then able to take advantage of established signal processing and halftoning tools that offer real-time interaction and intricate control. The user can easily combine these maps to create a control map - - a map which controls the sampling density over the surface patch. This map is then sampled at interactive rates allowing the user to easily design a tailored resampling. Once this sampling is complete, a Delaunay triangulation and fast optimization are performed to perfect the final mesh.As a result, our remeshing technique is extremely versatile and general, being able to produce arbitrarily complex meshes with a variety of properties including: uniformity, regularity, semi-regularity, curvature sensitive resampling, and feature preservation. We provide a high level of control over the sampling distribution allowing the user to interactively custom design the mesh based on their requirements thereby increasing their productivity in creating a wide variety of meshes.
AB - We present a novel technique, both flexible and efficient, for interactive remeshing of irregular geometry. First, the original (arbitrary genus) mesh is substituted by a series of 2D maps in parameter space. Using these maps, our algorithm is then able to take advantage of established signal processing and halftoning tools that offer real-time interaction and intricate control. The user can easily combine these maps to create a control map - - a map which controls the sampling density over the surface patch. This map is then sampled at interactive rates allowing the user to easily design a tailored resampling. Once this sampling is complete, a Delaunay triangulation and fast optimization are performed to perfect the final mesh.As a result, our remeshing technique is extremely versatile and general, being able to produce arbitrarily complex meshes with a variety of properties including: uniformity, regularity, semi-regularity, curvature sensitive resampling, and feature preservation. We provide a high level of control over the sampling distribution allowing the user to interactively custom design the mesh based on their requirements thereby increasing their productivity in creating a wide variety of meshes.
UR - https://www.scopus.com/pages/publications/77953845092
U2 - 10.1145/566570.566588
DO - 10.1145/566570.566588
M3 - Conference contribution
AN - SCOPUS:77953845092
SN - 1581135211
SN - 9781581135213
T3 - Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH '02
SP - 347
EP - 354
BT - Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH '02
T2 - 29th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH '02
Y2 - 23 July 2002 through 26 July 2002
ER -