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Interactive global and local deformations for virtual clay

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20 Citations (Scopus)

Résumé

Making virtual modeling as easy and intuitive as real-clay manipulation is still an unsolved problem. This paper takes a step in this direction: in addition to offering standard features such as addition and removal of material, it uses a new real-time plasticity model to let the user apply local and global deformations such as those made in real clay by pressing with a finger or bending a sculpture with one hands. Although not completely physically accurate, the model exhibits several important features of real clay, namely plasticity, mass conservation, and surface tension effects. These features make the model intuitive, since the user obtains the shapes he expects, as demonstrated by our results.

langue originaleAnglais
titreProceedings - 11th Pacific Conference on Computer Graphics and Applications, PG 2003
rédacteurs en chefJon Rokne, Reinhard Klein, Wenping Wang
EditeurIEEE Computer Society
Pages131-140
Nombre de pages10
ISBN (Electronique)0769520286
Les DOIs
étatPublié - 1 janv. 2003
Modification externeOui
Evénement11th Pacific Conference on Computer Graphics and Applications, PG 2003 - Canmore, Canada
Durée: 8 oct. 200310 oct. 2003

Série de publications

NomProceedings - Pacific Conference on Computer Graphics and Applications
Volume2003-January
ISSN (imprimé)1550-4085

Une conférence

Une conférence11th Pacific Conference on Computer Graphics and Applications, PG 2003
Pays/TerritoireCanada
La villeCanmore
période8/10/0310/10/03

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