@inproceedings{f2190929ca67449ea5c5bed3a80bc364,
title = "Interactive procedural simulation of paper tearing with sound",
abstract = "We present a phenomenological model for the real-time simulation of paper tearing and sound. The model uses as input rotations of the hand along with the index and thumb of left and right hands to drive the position and orientation of two regions of a sheet of paper. The motion of the hands produces a cone shaped deformation of the paper and guides the formation and growth of the tear. We create a model for the direction of the tear based on empirical observation, and add detail to the tear with a directed noise model. Furthermore, we present a procedural sound synthesis method to produce tearing sounds during interaction. We show a variety of paper tearing examples and discuss applications and limitations.",
keywords = "Paper, Real-time, Sound, Tearing",
author = "Thibault Lejemble and Amelie Fondevilla and Nicolas Durin and Thibault Blanc-Beyne and Camille Schreck and Manteaux, \{Pierre Luc\} and Kry, \{Paul G.\} and Cani, \{Marie Paule\}",
note = "Publisher Copyright: {\textcopyright} 2015 ACM.; 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015 ; Conference date: 16-11-2015 Through 18-11-2015",
year = "2015",
month = nov,
day = "16",
doi = "10.1145/2822013.2822029",
language = "English",
series = "Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015",
publisher = "Association for Computing Machinery, Inc",
pages = "143--149",
booktitle = "Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015",
}