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Interactive shape design

  • GPM2-INPG
  • University of Tokyo
  • University of Otago

Résultats de recherche: Le chapitre dans un livre, un rapport, une anthologie ou une collectionChapitreRevue par des pairs

Résumé

Providing an intuitive modeling system, which would enable us to communicate about any free-form shape we have in mind at least as quickly as with real-world tools, is one of the main challenges of digital shape design. The user should ideally be able to create, deform, and progressively add details to a shape, without being aware of the underlying mathematical representation nor being tied by any constraint on the geometrical or topological nature of the model. This book presents the field of interactive shape design from this perspective. Since interactively creating a shape builds on the humans ability of modeling by gesture, we note that the recent advances in interactive shape design can be classified as those that rely on sculpting as opposed to sketching metaphors. Our synthetic presentation of these strategies enables us to compare the different families of solutions, discuss open issues, and identify directions for future research.

langue originaleAnglais
titreSynthesis Lectures on Computer Graphics and Animation
Pages1-93
Nombre de pages93
Les DOIs
étatPublié - 1 janv. 2008
Modification externeOui

Série de publications

NomSynthesis Lectures on Computer Graphics and Animation
Volume6
ISSN (imprimé)1933-8996
ISSN (Electronique)1933-9003

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