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Large scale terrain generation from tectonic uplift and fluvial erosion

  • Guillaume Cordonnier
  • , Jean Braun
  • , Marie Paule Cani
  • , Bedrich Benes
  • , Éric Galin
  • , Adrien Peytavie
  • , Éric Guérin
  • LTHE (UMR 5564 CNRS/IRD/Université de Grenoble)
  • Université Joseph Fourier - Grenoble
  • Purdue University
  • Université de Lyon

Résultats de recherche: Contribution à un journalArticleRevue par des pairs

69 Citations (Scopus)

Résumé

At large scale, landscapes result from the combination of two major processes: tectonics which generate the main relief through crust uplift, and weather which accounts for erosion. This paper presents the first method in computer graphics that combines uplift and hydraulic erosion to generate visually plausible terrains. Given a user-painted uplift map, we generate a stream graph over the entire domain embedding elevation information and stream flow. Our approach relies on the stream power equation introduced in geology for hydraulic erosion. By combining crust uplift and stream power erosion we generate large realistic terrains at a low computational cost. Finally, we convert this graph into a digital elevation model by blending landform feature kernels whose parameters are derived from the information in the graph. Our method gives high-level control over the large scale dendritic structures of the resulting river networks, watersheds, and mountains ridges.

langue originaleAnglais
Pages (de - à)165-175
Nombre de pages11
journalComputer Graphics Forum
Volume35
Numéro de publication2
Les DOIs
étatPublié - 1 mai 2016
Modification externeOui

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