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MatBuilder: Mastering Sampling Uniformity over Projections

  • Loïs Paulin
  • , Nicolas Bonneel
  • , David Coeurjolly
  • , Jean Claude Iehl
  • , Alexander Keller
  • , Victor Ostromoukhov
  • IGFL, Université de Lyon, Université Lyon 1
  • NVIDIA

Résultats de recherche: Contribution à un journalArticleRevue par des pairs

Résumé

Many applications ranging from quasi-Monte Carlo integration over optimal control to neural networks benefit from high-dimensional, highly uniform samples. In the case of computer graphics, and more particularly in rendering, despite the need for uniformity, several sub-problems expose a low-dimensional structure. In this context, mastering sampling uniformity over projections while preserving high-dimensional uniformity has been intrinsically challenging. This difficulty may explain the relatively small number of mathematical constructions for such samplers. We propose a novel approach by showing that uniformity constraints can be expressed as an integer linear program that results in a sampler with the desired properties. As it turns out, complex constraints are easy to describe by means of stratification and sequence properties of digital nets. Formalized using generator matrix determinants, our new MatBuilder software solves the set of constraints by iterating the linear integer program solver in a greedy fashion to compute a problem-specific set of generator matrices that can be used as a drop-in replacement in the popular digital net samplers. The samplers created by MatBuilder achieve the uniformity of classic low discrepancy sequences. More importantly, we demonstrate the benefit of the unprecedented versatility of our constraint approach with respect to low-dimensional problem structure for several applications.

langue originaleAnglais
Numéro d'article3530063
journalACM Transactions on Graphics
Volume41
Numéro de publication4
Les DOIs
étatPublié - 22 juil. 2022
Modification externeOui

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