Résumé
We propose MatUp, an upsampling filter for material super-resolution. Our method takes as input a low-resolution SVBRDF and upscales its maps so that their rendering under various lighting conditions fits upsampled renderings inferred in the radiance domain with pre-trained RGB upsamplers. We formulate our local filter as a compact Multilayer Perceptron (MLP), which acts on a small window of the input SVBRDF and is optimized using a data-fitting loss defined over upsampled radiance at various locations. This optimization is entirely performed at the scale of a single, independent material. Doing so, MatUp leverages the reconstruction capabilities acquired over large collections of natural images by pre-trained RGB models and provides regularization over self-similar structures. In particular, our light-weight neural filter avoids retraining complex architectures from scratch or accessing any large collection of low/high resolution material pairs – which do not actually exist at the scale RGB upsamplers are trained with. As a result, MatUp provides fine and coherent details in the upscaled material maps, as shown in the extensive evaluation we provide.
| langue originale | Anglais |
|---|---|
| Numéro d'article | e15151 |
| journal | Computer Graphics Forum |
| Volume | 43 |
| Numéro de publication | 4 |
| Les DOIs | |
| état | Publié - 1 juil. 2024 |
| Modification externe | Oui |
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