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Mixed-Reality Prototypes to Support Early Creative Design

  • Stéphane Safin
  • , Vincent Delfosse
  • , Pierre Leclercq
  • University of Liège

Résultats de recherche: Le chapitre dans un livre, un rapport, une anthologie ou une collectionChapitreRevue par des pairs

Résumé

The domain we address is creative design, mainly architecture. Rooted in a multidisciplinary approach as well as a deep understanding of architecture and design, our method aims at proposing adapted mixed-reality solutions to support two crucial activities: sketch-based preliminary design and distant synchronous collaboration in design. This chapter provides a summary of our work on a mixed-reality device, based on a drawing table (the Virtual Desktop), designed specifically to address real-life/business-focused issues. We explain our methodology, describe the two supported activities and the related users’ needs, detail the technological solution we have developed, and present the main results of multiple evaluation sessions. We conclude with a discussion of the usefulness of a profession-centered methodology and the relevance of mixed reality to support creative design activities.

langue originaleAnglais
titreHuman - Computer Interaction Series
EditeurSpringer International Publishing
Pages419-445
Nombre de pages27
Les DOIs
étatPublié - 1 janv. 2010
Modification externeOui

Série de publications

NomHuman - Computer Interaction Series
VolumePart F9932
ISSN (imprimé)1571-5035
ISSN (Electronique)2524-4477

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