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Pattern-based texturing revisited

  • CNRS

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Résumé

We present a texturing method that correctly maps homogeneous non-periodic textures to arbitrary surfaces without any of the difficulties usually encountered using existing tools. Our technique requires little redundant designer work, has low time and memory costs during rendering and provides high texture resolution. The idea is simple: a few triangular texture samples, which obey specific boundary conditions, are chosen from the desired pattern and mapped in a non-periodic fashion onto the surface. Our mapping algorithm enables us to freely tune the scale of the texture with respect to the object's geometry, while minimizing distortions. Moreover, it yields singularity-free texturing whatever the topology of the object. The sets of texture samples may be created interactively from pictures or drawings. We also provide two alternative methods for automatically generating them, defined as extensions of Perlin's and Worley's procedural texture synthesis techniques. As our results show, the method produces textured objects that look reasonable from any viewpoint and can be used in real-time applications. Copyright ACM 1999.

langue originaleAnglais
titreProceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1999
EditeurAssociation for Computing Machinery, Inc
Pages235-242
Nombre de pages8
ISBN (Electronique)0201485605, 9780201485608
Les DOIs
étatPublié - 1 juil. 1999
Evénement26th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1999 - Los Angeles, États-Unis
Durée: 8 août 199913 août 1999

Série de publications

NomProceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1999

Une conférence

Une conférence26th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1999
Pays/TerritoireÉtats-Unis
La villeLos Angeles
période8/08/9913/08/99

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