@inproceedings{3541fecb77994ecc8b83e28560240912,
title = "Phong tessellation",
abstract = "Modern 3D engines used in real-time applications provide shading that hides the lack of higher order continuity inside the shapes using modulated normals, textures, and tone-mapping - artifacts remain only on interior contours and silhouettes if the surface geometry is not smooth. The basic idea in this paper is to apply a purely local refinement strategy that inflates the geometry enough to avoid these artifacts. Our technique is a geometric version of Phong normal interpolation, not applied on normals but on the vertex positions. We call this strategy Phong Tessellation.",
keywords = "Mesh refinement, Real-time tessellation, Visual continuity",
author = "Tamy Boubekeur and Marc Alexa",
year = "2008",
month = dec,
day = "1",
language = "English",
isbn = "9781450318310",
series = "ACM SIGGRAPH Asia 2008 Papers, SIGGRAPH Asia'08",
booktitle = "ACM SIGGRAPH Asia 2008 Papers, SIGGRAPH Asia'08",
note = "ACM SIGGRAPH Asia 2008 Papers, SIGGRAPH Asia 2008 ; Conference date: 10-12-2008 Through 13-12-2008",
}