Résumé
This paper presents a method for the 3D reconstruction of a piecewise-planar surface from range images, typically laser scans with millions of points. The reconstructed surface is a watertight polygonal mesh that conforms to observations at a given scale in the visible planar parts of the scene, and that is plausible in hidden parts. We formulate surface reconstruction as a discrete optimization problem based on detected and hypothesized planes. One of our major contributions, besides a treatment of data anisotropy and novel surface hypotheses, is a regularization of the reconstructed surface w.r.t. the length of edges and the number of corners. Compared to classical area-based regularization, it better captures surface complexity and is therefore better suited for man-made environments, such as buildings. To handle the underlying higher-order potentials, that are problematic for MRF optimizers, we formulate minimization as a sparse mixed-integer linear programming problem and obtain an approximate solution using a simple relaxation. Experiments show that it is fast and reaches near-optimal solutions.
| langue originale | Anglais |
|---|---|
| Pages (de - à) | 55-64 |
| Nombre de pages | 10 |
| journal | Computer Graphics Forum |
| Volume | 33 |
| Numéro de publication | 5 |
| Les DOIs | |
| état | Publié - 1 janv. 2014 |
| Modification externe | Oui |
Empreinte digitale
Examiner les sujets de recherche de « Piecewise-planar 3D reconstruction with edge and corner regularization ». Ensemble, ils forment une empreinte digitale unique.Contient cette citation
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