TY - GEN
T1 - Planning in Branch-and-Bound
T2 - 40th AAAI Conference on Artificial Intelligence, AAAI 2026
AU - Strang, Paul
AU - Alès, Zacharie
AU - Bissuel, Côme
AU - Juan, Olivier
AU - Kedad-Sidhoum, Safia
AU - Rachelson, Emmanuel
N1 - Publisher Copyright:
© 2026, Association for the Advancement of Artificial Intelligence. All rights reserved.
PY - 2026/1/1
Y1 - 2026/1/1
N2 - Mixed-Integer Linear Programming (MILP) lies at the core of many real-world combinatorial optimization (CO) problems, traditionally solved by branch-and-bound (B&B). A key driver influencing B&B solvers efficiency is the variable selection heuristic that guides branching decisions. Looking to move beyond static, hand-crafted heuristics, recent work has explored adapting traditional reinforcement learning (RL) algorithms to the B&B setting, aiming to learn branching strategies tailored to specific MILP distributions. In parallel, RL agents have achieved remarkable success in board games, a very specific type of combinatorial problems, by leveraging environment simulators to plan via Monte Carlo Tree Search (MCTS). Building on these developments, we introduce Plan-and-Branch-and-Bound (PlanB&B), a model-based reinforcement learning (MBRL) agent that leverages a learned internal model of the B&B dynamics to discover improved branching strategies. Computational experiments empirically validate our approach, with our MBRL branching agent outperforming previous state-of-the-art RL methods across four standard MILP benchmarks.
AB - Mixed-Integer Linear Programming (MILP) lies at the core of many real-world combinatorial optimization (CO) problems, traditionally solved by branch-and-bound (B&B). A key driver influencing B&B solvers efficiency is the variable selection heuristic that guides branching decisions. Looking to move beyond static, hand-crafted heuristics, recent work has explored adapting traditional reinforcement learning (RL) algorithms to the B&B setting, aiming to learn branching strategies tailored to specific MILP distributions. In parallel, RL agents have achieved remarkable success in board games, a very specific type of combinatorial problems, by leveraging environment simulators to plan via Monte Carlo Tree Search (MCTS). Building on these developments, we introduce Plan-and-Branch-and-Bound (PlanB&B), a model-based reinforcement learning (MBRL) agent that leverages a learned internal model of the B&B dynamics to discover improved branching strategies. Computational experiments empirically validate our approach, with our MBRL branching agent outperforming previous state-of-the-art RL methods across four standard MILP benchmarks.
UR - https://www.scopus.com/pages/publications/105034906454
U2 - 10.1609/aaai.v40i30.39759
DO - 10.1609/aaai.v40i30.39759
M3 - Conference contribution
AN - SCOPUS:105034906454
SN - 9781577359067
SN - 9781577359067
SN - 9781577359067
SN - 9781577359067
SN - 9781577359067
SN - 9781577359067
SN - 9781577359067
SN - 9781577359067
SN - 9781577359067
SN - 9781577359067
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SN - 9781577359067
SN - 9781577359067
SN - 9781577359067
SN - 9781577359067
SN - 9781577359067
SN - 9781577359067
SN - 9781577359067
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SN - 9781577359067
SN - 9781577359067
SN - 9781577359067
SN - 9781577359067
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SN - 9781577359067
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SN - 9781577359067
SN - 9781577359067
SN - 9781577359067
SN - 9781577359067
SN - 9781577359067
SN - 9781577359067
SN - 9781577359067
SN - 9781577359067
SN - 9781577359067
SN - 9781577359067
SN - 9781577359067
SN - 9781577359067
T3 - Proceedings of the AAAI Conference on Artificial Intelligence
SP - 25627
EP - 25635
BT - Proceedings of the AAAI Conference on Artificial Intelligence
A2 - Koenig, Sven
A2 - Jenkins, Chad
A2 - Taylor, Matthew E.
PB - Association for the Advancement of Artificial Intelligence
Y2 - 20 January 2026 through 27 January 2026
ER -