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Point-Pattern Synthesis using Gabor and Random Filters

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Résumé

Point pattern synthesis requires capturing both local and non-local correlations from a given exemplar. Recent works employ deep hierarchical representations from VGG-19 [SZ15] convolutional network to capture the features for both point-pattern and texture synthesis. In this work, we develop a simplified optimization pipeline that uses more traditional Gabor transform-based features. These features when convolved with simple random filters gives highly expressive feature maps. The resulting framework requires significantly less feature maps compared to VGG-19-based methods [TLH19; RGF∗20], better captures both the local and non-local structures, does not require any specific data set training and can easily extend to handle multi-class and multi-attribute point patterns, e.g., disk and other element distributions. To validate our pipeline, we perform qualitative and quantitative analysis on a large variety of point patterns to demonstrate the effectiveness of our approach. Finally, to better understand the impact of random filters, we include a spectral analysis using filters with different frequency bandwidths.

langue originaleAnglais
Pages (de - à)169-179
Nombre de pages11
journalComputer Graphics Forum
Volume41
Numéro de publication4
Les DOIs
étatPublié - 1 juil. 2022

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