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Processing irregular meshes

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Résumé

Most meshes are usually produced with both topological and geometrical irregularity (arbitrary valence, non-uniform sampling). This has been seen as a flaw hindering subsequent mesh processing, because most of the other signals we manipulate everyday (sound, image, video) are acquired and processed as regularly sampled data. Three-dimensional (3D) signals, be they surfaces or volumes, are however drastically and inherently different. Although the main body of work on mesh processing has focused on semi-regular meshes (on which the usual DSP tools can be extended quite nicely), we have focused on fully irregular meshes. Understanding this problem of irregularity, inherent to 3D sampling, is fundamental in widely different applications ranging from mesh modeling to smoothing, parameterization, remeshing, and to even compression or animation. We show some of our latest results (both theoretical and practical) and also point to the remaining challenges.

langue originaleAnglais
titreProceedings - SMI 2002
Sous-titreShape Modeling International 2002
Pages157-158
Nombre de pages2
Les DOIs
étatPublié - 1 déc. 2002
Modification externeOui
Evénement2002 Shape Modeling International, SMI 2002 - Banff, AB, Canada
Durée: 17 mai 200222 mai 2002

Série de publications

NomProceedings - SMI 2002: Shape Modeling International 2002

Une conférence

Une conférence2002 Shape Modeling International, SMI 2002
Pays/TerritoireCanada
La villeBanff, AB
période17/05/0222/05/02

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