Résumé
We present a novel real-time raw point cloud rendering algorithm based on efficient screen-space pyramidal operators. Our method is based on a pyramidal occlusion-based hidden point removal operator followed by a pyramidal reconstruction by the pull push algorithm. Then a new pyramidal smooth normals estimator enables subsequent deferred shading. We demonstrate on various real-world complex objects and scenes that our method achieves better visual results and is one order of magnitude more efficient comparing to state of the art algorithms.
| langue originale | Anglais |
|---|---|
| Pages | 25-28 |
| Nombre de pages | 4 |
| Les DOIs | |
| état | Publié - 1 janv. 2018 |
| Modification externe | Oui |
| Evénement | 39th Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2018 - Delft, Pays-Bas Durée: 16 avr. 2018 → 20 avr. 2018 |
Une conférence
| Une conférence | 39th Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2018 |
|---|---|
| Pays/Territoire | Pays-Bas |
| La ville | Delft |
| période | 16/04/18 → 20/04/18 |
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