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Real-time 3D motion capture by monocular vision and virtual rendering

  • CNRS SAMOVAR UMR 5157
  • ESTIA

Résultats de recherche: Contribution à un journalArticleRevue par des pairs

Résumé

Networked 3D virtual environments allow multiple users to interact over the Internet by means of avatars and to get some feeling of a virtual telepresence. However, avatar control may be tedious. 3D sensors for motion capture systems based on 3D sensors have reached the consumer market, but webcams remain more widespread and cheaper. This work aims at animating a user’s avatar by real-time motion capture using a personal computer and a plain webcam. In a classical model-based approach, we register a 3D articulated upper-body model onto video sequences and propose a number of heuristics to accelerate particle filtering while robustly tracking user motion. Describing the body pose using wrists 3D positions rather than joint angles allows efficient handling of depth ambiguities for probabilistic tracking. We demonstrate experimentally the robustness of our 3D body tracking by real-time monocular vision, even in the case of partial occlusions and motion in the depth direction.

langue originaleAnglais
Pages (de - à)839-858
Nombre de pages20
journalMachine Vision and Applications
Volume28
Numéro de publication8
Les DOIs
étatPublié - 1 nov. 2017
Modification externeOui

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