Résumé
We present a simple method for performing real-time collision detection in a virtual surgery environment. The method relies on the graphics hardware for testing the interpenetration between a virtual deformable organ and a rigid tool controlled by the user. The method enables to take into account the motion of the tool between two consecutive time steps. For our specific application, the new method runs about a hundred times faster than the well known oriented-bounding-boxes tree method.
| langue originale | Anglais |
|---|---|
| Pages | 82-90 |
| Nombre de pages | 9 |
| état | Publié - 1 janv. 1999 |
| Modification externe | Oui |
| Evénement | Proceedings of the 1999 Computer Animation, CA'99 - Geneva, Switz Durée: 26 mai 1999 → 29 mai 1999 |
Une conférence
| Une conférence | Proceedings of the 1999 Computer Animation, CA'99 |
|---|---|
| La ville | Geneva, Switz |
| période | 26/05/99 → 29/05/99 |
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