TY - GEN
T1 - Real-time particle filtering with heuristics for 3D motion capture by monocular vision
AU - Jáuregui, David Antonio Gómez
AU - Horain, Patrick
AU - Rajagopal, Manoj Kumar
AU - Karri, Senanayak Sesh Kumar
PY - 2010/12/1
Y1 - 2010/12/1
N2 - Particle filtering is known as a robust approach for motion tracking by vision, at the cost of heavy computation in a high dimensional pose space. In this work, we describe a number of heuristics that we demonstrate to jointly improve robustness and real-time for motion capture. 3D human motion capture by monocular vision without markers can be achieved in real-time by registering a 3D articulated model on a video. First, we search the high-dimensional space of 3D poses by generating new hypotheses (or particles) with equivalent 2D projection by kinematic flipping. Second, we use a semi-deterministic particle prediction based on local optimization. Third, we deterministically resample the probability distribution for a more efficient selection of particles. Particles (or poses) are evaluated using a match cost function and penalized with a Gaussian probability pose distribution learned off-line. In order to achieve real-time, measurement step is parallelized on GPU using the OpenCL API. We present experimental results demonstrating robust real-time 3D motion capture with a consumer computer and webcam.
AB - Particle filtering is known as a robust approach for motion tracking by vision, at the cost of heavy computation in a high dimensional pose space. In this work, we describe a number of heuristics that we demonstrate to jointly improve robustness and real-time for motion capture. 3D human motion capture by monocular vision without markers can be achieved in real-time by registering a 3D articulated model on a video. First, we search the high-dimensional space of 3D poses by generating new hypotheses (or particles) with equivalent 2D projection by kinematic flipping. Second, we use a semi-deterministic particle prediction based on local optimization. Third, we deterministically resample the probability distribution for a more efficient selection of particles. Particles (or poses) are evaluated using a match cost function and penalized with a Gaussian probability pose distribution learned off-line. In order to achieve real-time, measurement step is parallelized on GPU using the OpenCL API. We present experimental results demonstrating robust real-time 3D motion capture with a consumer computer and webcam.
U2 - 10.1109/MMSP.2010.5662008
DO - 10.1109/MMSP.2010.5662008
M3 - Conference contribution
AN - SCOPUS:78650900733
SN - 9781424481125
T3 - 2010 IEEE International Workshop on Multimedia Signal Processing, MMSP2010
SP - 139
EP - 144
BT - 2010 IEEE International Workshop on Multimedia Signal Processing, MMSP2010
T2 - 2010 IEEE International Workshop on Multimedia Signal Processing, MMSP2010
Y2 - 4 October 2010 through 6 October 2010
ER -