Résumé
Crowd simulation is important for video-games design, since it enables to populate virtual worlds with autonomous avatars that navigate in a human-like manner. Reinforcement learning has shown great potential in simulating virtual crowds, but the design of the reward function is critical to achieving effective and efficient results. In this work, we explore the design of reward functions for reinforcement learning-based crowd simulation. We provide theoretical insights on the validity of certain reward functions according to their analytical properties, and evaluate them empirically using a range of scenarios, using the energy efficiency as the metric. Our experiments show that directly minimizing the energy usage is a viable strategy as long as it is paired with an appropriately scaled guiding potential, and enable us to study the impact of the different reward components on the behavior of the simulated crowd. Our findings can inform the development of new crowd simulation techniques, and contribute to the wider study of human-like navigation.
| langue originale | Anglais |
|---|---|
| titre | Proceedings - MIG 2023 |
| Sous-titre | 16th ACM SIGGRAPH Conference on Motion, Interaction and Games |
| rédacteurs en chef | Stephen N. Spencer |
| Editeur | Association for Computing Machinery, Inc |
| ISBN (Electronique) | 9798400703935 |
| Les DOIs | |
| état | Publié - 15 nov. 2023 |
| Evénement | 16th ACM SIGGRAPH Conference on Motion, Interaction and Games, MIG 2023 - Rennes, France Durée: 15 nov. 2023 → 17 nov. 2023 |
Série de publications
| Nom | Proceedings - MIG 2023: 16th ACM SIGGRAPH Conference on Motion, Interaction and Games |
|---|
Une conférence
| Une conférence | 16th ACM SIGGRAPH Conference on Motion, Interaction and Games, MIG 2023 |
|---|---|
| Pays/Territoire | France |
| La ville | Rennes |
| période | 15/11/23 → 17/11/23 |
SDG des Nations Unies
Ce résultat contribue à ou aux Objectifs de développement durable suivants
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SDG 7 Énergie abordable et propre
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