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RFID-based distributed shared memory for pervasive games

  • CNRS SAMOVAR UMR 5157
  • Telecom Paris

Résultats de recherche: Le chapitre dans un livre, un rapport, une anthologie ou une collectionContribution à une conférenceRevue par des pairs

1 Citation (Scopus)

Résumé

The goal of our work is to give a user equipped with an RFID-enabled mobile handset (mobile phone, PDA, laptop. . . ) the ability to access contents of distant elements of the system (tags or handsets), without physically moving to them and without using a Wireless Area Network. Our solution consists in an RFID-based Distributed Shared Memory (RDSM). After describing RDSM, we present its demonstration: a pervasive game which relies on RDSM to analyze data stored in distant elements (without any Wireless Area Network). We conclude by presenting the analysis of the players' feed back.

langue originaleAnglais
titreMobile Computing, Applications, and Services - First International ICST Conference, MobiCASE 2009, Revised Selected Papers
Pages339-342
Nombre de pages4
Les DOIs
étatPublié - 1 déc. 2010
Modification externeOui
Evénement1st International ICST Conference on Mobile Computing, Applications, and Services, MobiCASE 2009, Held in Conjunction with the 1st Workshop on Innovative Mobile User Interactivity, WIMUI - San Diego, CA, États-Unis
Durée: 26 oct. 200929 oct. 2009

Série de publications

NomLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering
Volume35 LNICST
ISSN (imprimé)1867-8211

Une conférence

Une conférence1st International ICST Conference on Mobile Computing, Applications, and Services, MobiCASE 2009, Held in Conjunction with the 1st Workshop on Innovative Mobile User Interactivity, WIMUI
Pays/TerritoireÉtats-Unis
La villeSan Diego, CA
période26/10/0929/10/09

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