TY - GEN
T1 - RibbonSculpt
T2 - 2025 SIGGRAPH Asia 2025 Conference Papers, SA 2025
AU - Sureshkumar, Anandhu
AU - Parakkat, Amal Dev
AU - Bonneau, Georges Pierre
AU - Hahmann, Stefanie
AU - Cani, Marie Paule
N1 - Publisher Copyright:
© 2025 Copyright held by the owner/author(s).
PY - 2025/12/14
Y1 - 2025/12/14
N2 - We introduce RibbonSculpt, the first method for interactive freeform shape design in VR through progressive sketching of sparse, oriented ribbons. Instead of reconstructing a surface from a fully drawn VR sketch, our method allows the real-time creation and progressive refinement of a closed surface of any topological genus, thanks to the continuous update of a volumetric proxy. The latter corresponds to a filtered subset of the Voronoi balls defined by the user-sketched ribbons. At each visualization step, a mesh extracted from the proxy is beautified through Laplacian-based energy minimization, yielding a smooth surface that interpolates the ribbons. Guided by this surface, users can easily refine their design by adding or removing ribbons, which sculpts, in return, the set of Voronoi balls forming the proxy. Our results, supported by user studies, show that RibbonSculpt allows VR users to easily and quickly draft the 3D shapes they have in mind.
AB - We introduce RibbonSculpt, the first method for interactive freeform shape design in VR through progressive sketching of sparse, oriented ribbons. Instead of reconstructing a surface from a fully drawn VR sketch, our method allows the real-time creation and progressive refinement of a closed surface of any topological genus, thanks to the continuous update of a volumetric proxy. The latter corresponds to a filtered subset of the Voronoi balls defined by the user-sketched ribbons. At each visualization step, a mesh extracted from the proxy is beautified through Laplacian-based energy minimization, yielding a smooth surface that interpolates the ribbons. Guided by this surface, users can easily refine their design by adding or removing ribbons, which sculpts, in return, the set of Voronoi balls forming the proxy. Our results, supported by user studies, show that RibbonSculpt allows VR users to easily and quickly draft the 3D shapes they have in mind.
KW - 3D sketching
KW - Sketch-based modeling
KW - Surface modeling
KW - Surface reconstruction
KW - Virtual reality
UR - https://www.scopus.com/pages/publications/105032525590
U2 - 10.1145/3757377.3763994
DO - 10.1145/3757377.3763994
M3 - Conference contribution
AN - SCOPUS:105032525590
T3 - Proceedings - SIGGRAPH Asia 2025 Conference Papers, SA 2025
BT - Proceedings - SIGGRAPH Asia 2025 Conference Papers, SA 2025
A2 - Spencer, Stephen N.
A2 - Komura, Taku
A2 - Wimmer, Michael
A2 - Fu, Hongbo
PB - Association for Computing Machinery, Inc
Y2 - 15 December 2025 through 18 December 2025
ER -