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RibbonSculpt: Voronoi Ball based 3D Sculpting from Sparse VR Ribbons

  • Institut Polytechnique de Paris
  • LTHE (UMR 5564 CNRS/IRD/Université de Grenoble)

Résultats de recherche: Le chapitre dans un livre, un rapport, une anthologie ou une collectionContribution à une conférenceRevue par des pairs

Résumé

We introduce RibbonSculpt, the first method for interactive freeform shape design in VR through progressive sketching of sparse, oriented ribbons. Instead of reconstructing a surface from a fully drawn VR sketch, our method allows the real-time creation and progressive refinement of a closed surface of any topological genus, thanks to the continuous update of a volumetric proxy. The latter corresponds to a filtered subset of the Voronoi balls defined by the user-sketched ribbons. At each visualization step, a mesh extracted from the proxy is beautified through Laplacian-based energy minimization, yielding a smooth surface that interpolates the ribbons. Guided by this surface, users can easily refine their design by adding or removing ribbons, which sculpts, in return, the set of Voronoi balls forming the proxy. Our results, supported by user studies, show that RibbonSculpt allows VR users to easily and quickly draft the 3D shapes they have in mind.

langue originaleAnglais
titreProceedings - SIGGRAPH Asia 2025 Conference Papers, SA 2025
rédacteurs en chefStephen N. Spencer, Taku Komura, Michael Wimmer, Hongbo Fu
EditeurAssociation for Computing Machinery, Inc
ISBN (Electronique)9798400721373
Les DOIs
étatPublié - 14 déc. 2025
Evénement2025 SIGGRAPH Asia 2025 Conference Papers, SA 2025 - Hong Kong, Hong-Kong
Durée: 15 déc. 202518 déc. 2025

Série de publications

NomProceedings - SIGGRAPH Asia 2025 Conference Papers, SA 2025

Une conférence

Une conférence2025 SIGGRAPH Asia 2025 Conference Papers, SA 2025
Pays/TerritoireHong-Kong
La villeHong Kong
période15/12/2518/12/25

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